Oh ho! I spy friends talking about our Fate/Stay Night tabletop game!
It’s fantastic. The teams thing originally came from trying to find a way for the PCs to not just immediately try to kill each other. Though it did seem like there’d only be two teams at first, not all four. Our GM has a knack for pulling out really obscure heroes for the NPC Servants so it’s fun trying to figure them all out. We’ve also encountered a Dead Apostle and the infamous Black Barrel, drawing lore from all the Nasuverse and not just Fate (though some of our major NPCs are Archibalds and Ortensias).
Since there’s a tarot theme going with the four teams, instead of dice, we draw cards from a tarot deck for our rolls. We’ve each been assigned a minor arcana card based on their meanings relative to our characters and get bonuses if we draw our card on a check. There’s obviously some house rules, as there is bound to be with any BESM game, but for the post part we’re just using 2nd edition rules and play over Skype.
And though I did not intend it at character creation, I’m basically playing the epitome of a Waver/Rin/Bazett hybrid. (pictured below after being hit by a prana-draining curse from an enemy Master)
